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Next space rebels tips and tricks
Next space rebels tips and tricks




next space rebels tips and tricks
  1. Next space rebels tips and tricks generator#
  2. Next space rebels tips and tricks free#

Don't build trade ports at the expense of colonizing however, as tax income is your bigger income generator early on, and you need more planets to generate more trade income.

next space rebels tips and tricks

For every trade port you build along this trade route, each trade port on the route will get a bonus to income, which stacks infinitely. To maximize your trade income early on, only build trade ports along your best trade route, you can see what this is by hovering your mouse over your credit amount, it will be highlighted by a white line, it seems mostly to follow a straight line, and it does not seem to be able to run parallel with itself, so keep this in mind. Trade ports are absolutely the #1 biggest source of credit income you can get, as they scale infinitely. This goes for every faction, though each faction gets them with a different number of civic labs, TEC get them the earliest. Unlike Capital Ships, Titans RETAIN their levels after being destroyed, so you don't want to give it more xp than you have to. It is almost impossible to destroy a max level Titan that is used skillfully, unless you have a massive number of bombers, your own level 10 Titan, or in some cases both. The reason for this is that Titans level up, and the more ships they destroy, the faster they level up. You should NEVER attempt to engage an enemy Titan unless you are certain you have the forces you need to completely destroy it. Titans are cool, and very powerful, but they are an enormous investment early game, and your primary concern should be expanding to boost your economy early game, so that you can build enough ships to compete with your enemies.ĭon't feed the enemy Titan. I will rarely have more than 5 capital ships and a Titan in my fleet, as you really don't need more than this most of the time.ĭon't just blindly Titan rush. Capital ships are actually not worth the money you invest in them until higher levels, so you want to be able to get them there ASAP.

next space rebels tips and tricks

Remember the primary reason that you build a capital ship is for its abilities, shield/hull strength and firepower are a secondary concern. A common mistake by newer players (myself included) is to build a crapton of capital ships, however this is a bad idea as they are expensive, and the more capital ships you have in your fleet, the more xp has to be divided up, so the slower they level up. I will be adding more faction tips later.ĭon't build more capital ships than you need. Please put general tips, as well as faction tips. This just seems to be the gist of a game as any faction. After your second or third cap, your Titan should be ready. After your second cap ship, starbases should come out, especially on a multistar map. At about this time, research your flak frigate: since you are fielding fighters you can guess the enemy will have them too. It appears that the best second cap is the carrier, as it allows you to field strikes from a carrier with teeth. The next cap ship should come after your next fleet logistics upgrade. You also want to research and build LRM frigates as soon as possible. It saves you from having to buy slow and weak colony frigates, and has some fighters off the get-go.

Next space rebels tips and tricks free#

I have never played any of the games in this series, but from all the videos I've watched and the other forums I've read, these are my conclusions (feel free to correct me if I'm wrong):įor any faction, the best capital ship to get first is the colonizing ship. Well, it appears I'm the first one to create a thread like this.






Next space rebels tips and tricks